
The seamless integration between Substance Designer and Substance Painter facilitated a smooth texturing workflow, enabling me to leverage the strengths of both software effectively. These filters and masks allowed me to enhance the texture and details of the props, resulting in unique and captivating textures for each asset.īy utilizing custom masks in Substance Designer, I was able to optimize my texturing workflow in Substance Painter and gain better control over the final appearance of the textures. These powerful tools and software played a crucial role in realizing my creative vision, facilitating an efficient and expressive process.ĭuring the texturing process, I also used Substance Designer to create custom filters and masks.

Rizom UV: This tool proved invaluable for UV unwrapping the Nanite meshes, simplifying the process and ensuring optimal texture placement.ZBrush: I relied on ZBrush for sculpting and adding additional details to my high-poly models.Its versatility allowed me to handle multiple aspects of the project efficiently. Blender: It served as my go-to tool for modeling, UVs, blockouts, rigging, and animation of the Baba Yaga building.Here’s a glimpse into the key tools I employed: I utilized a range of powerful tools and software to bring my complex environment art project to life.
